downtown-la-halloween-sunset

Downtown LA Halloween Sunset

by: Cris Dobbins

AWAYTEAM_550w

Away Team

by: Ben Brown

HardLove_550w

Hard Love

by: Cranio Dsgn

Permanent_550w

Permanent

by: Analía Villanueva

BikiniBottom_550wide

Bikini Bottom

by: atombomba

Die young, stay pretty_web

Die young, stay pretty.

MJNakano_Baltimore_550w

Baltimore

Signs_550w

Signs

by: Catalina Castaño

up-in-here_andrei_cojocaru_550w

up in here

by: Andrei Cojocaru

alivsliston_550w

Ali vs. Liston

by: BJ Heinley

morecris-1

Electric Sunset

by: Cris Dobbins

OnMyWayHome_550

On the Way Home

by: Kirstin Mckee

The Last Laugh_550

The Last Laugh

by: Kelly Elaine

Stardust_550

Stardust

by: Kirstin Mckee

OneMore_550

Once More

by: Kelly Elaine

Dusk_550

Dusk

by: Kirstin Mckee

Seekinggaze_550

Seeking

by: Cris Dobbins

EarlyBirdSpecial_550

Early Bird Special

by: Cris Dobbins

bj_profile_right_550

Featured Artist: BJ Heinley

The month of May brings us Austin-based artist BJ Heinley, who puts his computer to use to create intriguing, new perspectives on sometimes already existing art. Listing the Commodore 64 among his early inspirations, his take on his work, if forced to sum it up in 5 words (which we did), is “Non-Traditional Low Resolution Explorations”. 

Growing up in the 70′s and 80′s when computers were just coming into the mainstream, in the era of Pong, Atari and the Commodore 64/128 as well as coin-op video games like Donkey Kong, Track and Field, and Spy Hunter, he became interested in making colors and pixels do his bidding, which led to him getting into coding. He recounts, “On the Commodore, it was the splash screens that got me the most excited. They were so amazing. It was a low-rez world. I wasn’t interested in the coding part, though…it was just a means to an end. I loved drawing and painting so I was continually finding software that allowed me to draw at a higher fidelity on these magical machines. I continued traditional art, of course, but my quest to express myself in an illuminated way has been ever-present. At some point around 1997, I feel like I was able to itch that scratch, and began getting interested in getting my work off of the computer out into the real world. This is where I’m at currently. Print Punch is helping me accomplish this!”

oc_poster_template

RHOMBOID SEX

by: Oliver Wiegner

E-R_andrei_cojocaru_550w

E/R

by: Andrei Cojocaru